Just wanted to quickly write this up before I forget. A few days back I was with a year 5 class doing team teaching with iPads. It was their first session, so I went along with my 'lesson plan' which I had prepared for all the other introductory sessions. One of the activities for these sessions was a 'wikipedia game' (an idea I got from the Extra Creditz show on Gamifying Education ), where students start on a wikipedia page for a particular topic and have to find their way to the wikipedia page of a different particular topic via the use of links embedded in the information only. The first exercise was to get from "chair" to "whiteboard", and it was quite amazing to see the different strategies and methods all the students used to get from "chair" to "whiteboard". The average amount of links was 7, and the record set at the school was 2!
However, with this particular class, they didn't seem too interested. Perhaps it was too hard for this particular group? Although the lessons with iPads were only with year 5 and 6 classes, and the other year 5 and 6 (plus one year 4 class in a 4/5 composite class) seemed to relatively enjoy it... One particular student did the ol' "type up 'whiteboard' in the search column of wikipedia", to which I told him (like I did to all the others who tried this in previous classes) that it did not follow the rules and so this cannot be allowed. To this, he was quite upset because he tried to reason with me that since both his way and the game's way essentially gets you to the 'end point' that this should be fine. He was questioning why does he have to do it in a certain way? At the time I was slightly taken aback and fired back with the usual "it's not the way you are supposed to do it, so you are wrong!" response. After seeing this result in the student become completely disengaged with the activity, I went home to try and reflect on this activity and perhaps its execution.
After re-watching the Extra Creditz episode, I have started to consider that the topic itself was not very exciting. I mean a CHAIR and a WHITEBOARD!? Like WOAH slow down dude...Also if I wanted the activity done in a particular way, I think next time I should explain WHY I would like it done this way. Thinking back of the first class I did this with, I told them that since the class will be ultimately creating their own wiki page on Antarctica, this game should get them more familiar with how a wiki page could look like and how it could work. Therefore that class was given a sense of purpose. Hmm, now thinking back to the last class, the purpose I may have implied to that class would have been, "it's a competition, so WIN!" Meaning, that could be why the less interested students just tried to complete it as quickly as they could. (This is also another topic I want to write about in a future post.)
Another thing I have noticed during these iPad sessions is the amount of students who are into Minecraft. I have been following Minecraft Teacher's blog and have been interested in this game as a learning tool, but I never really got around to checking the game out. It made me start looking at the various sites dedicated to the game, even downloaded a free version of the game on iPad (which I know is nothing like the actual version out now) and when I revisited the Minecraft Teacher 's site, I noticed a post called Structured vs Unstructured. I thought it was a very interesting read and it got me to reflect on what kind of learning environment I prefer. I can see the pros and cons of both, but I guess, the best way would be to combine the two, although to get that 'perfect balance' might be a bit difficult, and it would really differ from class to class... Hmm...
Just some final thoughts/observations/notes, I've noticed most of the students (and teachers), seem to want to use the iPad for its apps. I get requests for various apps that can help various things. Also the lack of flash makes teachers not warm to it because a lot of the websites they want to use with the class are flash based. (and the apps that enable you to view flash content, are not free...). Moreover, from just looking at the classes in general, most of the students just want to play games, or hop on YouTube so it would be great if I can find a way so that these children can play these games but make it a learning experience at the same time. I can think of a few ways this can be done (because ultimately we're always learning something, especially from our hobbies), but I just find it hard for them to do this within their class' curriculums.
Finally, I just wanted to point out this excellent site I stumbled across whilst doing some research in preparation of these iPad sessions. The most awesome thing is, that all this was done by a year 9 boy! I just love seeing stuff like this... moments of the students teaching the teachers! I am trying to keep an open mind in my own iPad sessions, and even discovered a few whiz kids in year 6! (Making them my tech support guys to help me fix any bunged up ones :))
FINAL NOTE (I promise!): I am half tempted to set up a private Minecraft server just for students, and not be involved at all, and anything can go. Will it end up like Lord of the Flies? Will people create chaos, just because they can? Will they try to create some sort of agreement amongst each other? Or will people just stop playing there because, well it's the internet and they don't have to deal with that crap. Funny, how I am just foreseeing chaos no matter what. I just can't see it being a place where nothing is stirred up lol.
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