Thursday 11 January 2018

Learning Minecraft

I've begun my learning journey in Minecraft recently, and who better to do it with than my 6 year old son. We've played Terraria in the past before (pre hard mode only) and a little familiar with it, so we approached it thinking it'd be the same. I've also gone through the Tutorial World in the Education Edition, so packed with this knowledge, I thought we would be okay. We set one rule (well it's more for me), and that is that we are not allowed to look anything up DURING gameplay. We are to note it down if we aren't sure of something or something doesn't work and we do the research afterwards for the next session. So far we've had 3 sessions in total (2 in Education Edition and 1 in Java) and it's been quite interesting.

The beginning

Our initial session in Education Edition was relatively easy. I had it set to Peaceful and realised it didn't affect hunger so after my son got accustomed to the controls and the new 3D environment, I put it up to Normal. The crafting recipe box that shows up makes things so much easier - I remember when I first tried to play a few years ago, I was constantly looking up recipes because I had no idea. Also, from my run through of the Tutorial World in MCEE, I had some basic ideas on what we needed to make to get going at the beginning - crafting table, furnace, chest, and house.

Crafting Table, Furnace and Chest
         
Crafting recipes on the left hand side
                                                                     
We were able to get to stone-made equipment, found some coal to make torches, defeated a few zombies, and we were on our way to experimenting a little and exploring more. I also made use of the Classroom Mode to try a few things out. I disabled PvP damage as we were accidentally hitting each other when we were mining closeby and also teleported my son to the house when he ventured too far off and became lost. I used the fixed equip command to place quill and cameras in our hotbars so we could journal our adventures there. That was the original plan - to do a virtual journal rather than via the blog.

Don't copy that command - it's wrong :(
The last two hotbars are the fixed slots. Camera and Quill (writable_book)


These three are photos taken from the in game camera. (You can use an item called Portfolio to export them as image files)


However, we ran into a little hiccup. My son's game was crashing frequently in our first 2 sessions and when we booted up for the 3rd one, we found out he only had 3 trial sessions left! So rather than playing this out and possibly getting one, maybe two more sessions in, I purchased an extra retail copy for my son and continue/restart the journey there. I mean how different could it be?

Same but different

I created the world and a house with the usual starter setup as mentioned before on my own so that when we have the next Minecraft session, it'd all be there. Java version was pretty much the same but I noticed a few differences. For example, it had the recipe box to tell me what I can make, though it only showed me recipes I unlocked from obtaining new ingredients. This meant I couldn't plan ahead with what materials I needed to find like I did in MCEE, making it a more "raw" playing experience.

Crafting recipe guide on retail.


I also found it much more difficult. It was on Normal, but I never died in MCEE, but I died on my fifth or sixth night on retail. I realised the hard way, that when you die, you drop EVERYTHING you have on you. I was a little greedy because I found an iron-rich area, got carried away mining it all and pushed my luck with time, even though I knew it was going to be night very soon. To make matters worse, I was low on torches and quite far from my house! I saw the death message in the chat channel, so I went back to retrieve my hard earned iron and stone items, but I didn't even make it halfway there; shot down by some skeletons. So I thought I'd sleep until morning and go when it's safe. But alas, I get the message, "there are enemies nearby so you can't sleep". So I AFK'd for a few minutes in the house and waited in real (game) time until morning to collect my belongings. As most of you veteran Minecrafters can guess (and probably facepalming right now), my belongings were gone. I was naked except for the clothes assigned to the default Steve skin I chose. In just a few short moments, all that hard work amounted to nothing. That's when I realised that death in this game mode (on Normal anyway) is something you need to actually worry about and plan ahead to avoid happening!

Luckily, I still had the house, crafting table, furnace chests and bed so when my son and I started our 3rd Minecraft session, 1st in the Java version, we had somewhere safe to hide. Just before we booted this up though, I found out about player skins and it made me realise why so many students in my classes in the past were so fond of pixel art. I got an Optimus Prime skin for my son and a guy with a Chicago Bulls shirt for myself. I also tried editing mine and the experience made me definitely want to go back and revisit this aspect, try to make my own skin from scratch.

Reflection - comparing the two so far

After the 3rd session, we found some more iron to make my son an iron chest armor and myself an iron sword. We stocked up on some food, I tried fishing and we expanded the house just a little in size. I tried planting some seeds and my son planted some trees right outside the house and it was a great experience for him to see his trees grow, absolutely amazed him. I also used the tip I found in the Global Minecraft Mentor resources about using a shovel to pave roads, and my son is obsessed with this! He is so busy creating paths wherever we go, that I need to make lots of extra shovels, but he also drops to his death occasionally too.

I must say, having some basic background knowledge of the game made this much more enjoyable than when I first tried to dabble in it years ago. I don't mind looking up guides when stuck in a game, but back then, it was like I had to alt-tab out constantly. It was like somebody giving me some tools, throwing me into a forest and telling me to craft some furniture. I was just completely overwhelmed! The Tutorial World in MCEE showed me just enough to get me kickstarted in the game, without feeling the need to know more. From these basics, I would try to expand on it out of curiosity. It actually made me want to experiment and find things out myself, because I understood the basics - I didn't want to be told the answer. This in turn would help me remember things more effectively as I was "learning by doing". When you have your own "aha" moments.

There were a few things I missed about the Education Edition from playing the retail one. First is the clarity of name plates. In MCEE, it's really easy to spot where the other players are. The name plates are clearly visible through objects. But in retail, unless I have line of sight of the player, it's very difficult to spot them. So when my son is yelling for help, I am frantically running and looking around, whilst asking him to describe where he is. (Which can also be a good exercise too!) I also miss the camera and the quill, and the ability to add fixed inventory slots. My son loved taking photos, just like he does in real life when playing with my phone (so many random photos on there thanks to him), and when he found out you can set the camera up on a stand and you can take selfies, he was even happier.

One thing I did like about the retail was the way the crafting recipe book worked. I liked how it slowly unlocked recipes as you gathered/discover new materials. It gives a more steady sense of progression, whereas in MCEE you can click a button to see all available recipes, making it easy to just get either overwhelmed by the choices or over ambitious and go straight for the top. (making it more of a result rather than journey based experience) The difficulty isn't a big thing, I can always make it higher on MCEE and I'm sure it'll kick my backside either way.

I will continue the Minecraft sessions with my son on retail, just because there's no trial limit for him. And I might play around with the Windows 10 version that comes free for people who purchased the retail, since you can cross platform play on that. I think that's something MCEE can benefit from, as the school I'm in doesn't have a space where 30 kids can play at the same time. Lots of students have P.E (Pocket Edition) on their devices, so it would make things logistically easier. Also, since it's a little difficult for our school to set up an "always on" server, the cross platform feature again would really be useful.

My plan is to learn the game with my son from the retail version and use the knowledge gained from that to test out things on MCEE. Whether it's lesson ideas, map ideas, designs, etc...

I recorded some footage of one of our MCEE sessions a week ago and edited it so it doesn't go for 70 minutes! Enjoy :)


Friday 5 January 2018

Minecraft Education Edition!


So, I am officially a 2018 Global Minecraft Mentor (for Minecraft Education Edition) now. It's really odd because I didn't get it last year and I gave pretty much the same reasons for this year, but I got in!

We had our first conference call today. I was overwhelmed with the amount of work the Microsoft team put in to this. There's so many resources and everyone seemed super helpful and enthusiastic.

I feel like I'm a student again, learning about something new, and being really excited about it. I know I haven't posted in this at all in 2017, (and I've always been meaning to) but this year I will be working harder at finding, no, make that, making time to share my thoughts and experiences.

I started off going through the starter kits they prepared for us on OneNote, and playing through the Tutorial World set up. At first, it was pretty standard FPS fare - W,A,S,D, Space, left click, right click, you know the usual. I've played Minecraft before, but mainly on Creative mode with my 5 year old son, trying to create weird creations. We like to do that with LEGO, so I thought why not try it in Minecraft. But this Tutorial World very quickly covered aspects I had no idea about because it's something you'd need in Survival, like crafting, repairing, smelting, cooking, redstone, etc... It absolutely blew my mind. To think that I completely missed all this - mainly because almost all the tasks I've set in class that allowed Minecraft submissions were done via Creative mode, as they were design tasks. (design a classroom, recreate a scene from the play, etc) But also because most of the material I've watched or read online about Minecraft in the classroom seemed to disregard the whole Survival aspect.

I'm not surprised though. Survival is more like a "game". It could be seen as a distraction to the curriculum they are trying to deliver. But the more I went through all this, the more I thought how this could fit in with the whole gamification I've been trying to do in my classroom the past few years. I've always felt that when you say "Okay children, today we're going to LEARN...", that straight away, I've lost half of them. They've been hardwired to see the words "learn" and "work" as negative things. Why do you think they play all these games? Because it's the opposite of work (to them anyway) and we, as adults, tell them that it's not good for them. Thus they see the value in it!

There's also a lot of STEM possibilities here as well. Our school has been approved to be a part of NSW's Minecraft Education Edition Early Access, so I've asked a few of our STEM class teachers to participate. From just the Tutorial World, the things you can do with redstone, switches, levers and buttons, it's like playing with littleBits and Makey Makeys. On top of that, you have all the crafting and smelting elements - computational thinking, maths and science again. You can grow crops, requiring sunlight, water and dirt, the list goes on. Also, with additional tools like the slates, camera, book/portfolios, I can see how it can integrate so many different Key Learning Areas (KLAs - RE: Subjects). Instead of asking students to submit task reflections separately on Google Docs, I can get them to do it via Minecraft. Instead of typing up progress journal entries, they can do it with the book or just do a visual diary using the camera of the progress.


And the more I went on the more awesome features I found. Like Classroom Mode, I could envision myself being the Gamemaster like in Hunger Games, though I can't spawn monsters, I can still teleport people around the place, change rulesets and send messages to the server. Or Code Connection, where you can connect the game to one of 6 or so different coding applications like Scratch, and the game spawns a little bot that you can use the code to do stuff. I'm sure I'm just scratching the surface here - there's bound to be things on the internet people have figured out with this stuff that is way beyond me - but as you can see, lots of exciting learning opportunities.

Personally, I'd really like to explore the Survival aspect more, and try something related to the Tragedies of the Commons. I've done something like this in class with our fictional world, but I'd like to see if the same thing happens inside the game. I know for a fact there are some students who will be very experienced in this game and would like to see how they use this upper hand.... and if things go south, get them back together and see if they can figure this tragedy out. Is it really the survival of the fittest? Maybe the fittest doesn't mean an individual?

Of course, I'll need to start with simpler projects first. I'll get the new cohort to design the classroom, get accustomed to the login system and controls for the newbies, and also steal an idea I read from a blog post here, challenging students to survive one night and write about it.

Still 3 weeks away until school restarts, so plenty of time to plan, play and test things out... As long as I spend that time wisely!

Stay tuned :)