Showing posts with label game based learning. Show all posts
Showing posts with label game based learning. Show all posts

Saturday, 6 May 2023

My journey as a gamer turned learner (part 3)

Continuing from my last post, I wanted to talk about how my experiences with Starcraft 2 (SC2) helped me understand the connection between games and learning. As I pursued my postgraduate degree in education, I found myself fascinated by the intersection of games and learning, and SC2 was the perfect game for me to explore that connection.



Unlike with WoW, I was no longer satisfied with simply finding easy strategies to win. Yes I started seeing the importance of the 'why', but I was still more focused on the result. Instead, I wanted to truly understand the game mechanics and the reasoning behind them. Through podcasts, news articles, and videos, I dove into the world of SC2, and thanks to Day9tv and his dailies, I began to learn the "why" behind the game's strategies.



Even though I never reached the highest ranks in SC2, I'm proud of how far I came, starting in Bronze 1 and reaching Gold 3 or 4 before running out of time due to my full-time job and newborn child. But more than that, I'm proud of what I learned from the game and how it influenced other aspects of my life.


I realized that the macro mechanics of SC2 were my strong suit, just as I was better at thinking of big ideas and interconnecting them in my job. But I struggled with the micro mechanics, or the execution of those ideas. This realization helped me understand my strengths and weaknesses and how to leverage them in my personal and professional life.


For example, a little after this, I started playing (low-level) competitive basketball with some old friends. I had a solid understanding of the game, I knew what type of game plan to go in with for the players that we had (strengths and weaknesses) and read the situations during a game to make little adjustments. However, having not played for many, MANY years, my mechanics of the game itself was rather rusty. In other words, I did not have the skills to execute my plan. So using the lessons learnt from SC2, I examined what skills I needed most, prioritised and started researching drills and tips that I can practice on a daily basis. 


One of these was losing weight. My weight got in the way of my ability to be quick, my endurance and I also had a hunch it played a role in getting minor injuries often. This took me down a whole new rabbit hole. It was a lot of experimenting, research and reflecting. Eventually I was able to find some new habits that I could sustain even after playing basketball - and able to pick up easily again after gaining a lot of this weight back from no longer playing basketball** and lockdowns.

**Not playing competitive basketball made me lose a lot of motivation to exercise as I couldn't find a WHY that I could really latch onto.


A really big lesson I learnt from Day9tv that I always keep in my mind in ALL aspects of my life is the mindset - "What can I do better NEXT TIME?" I found that 99% of the time when things weren't going to plan, whether it be in a video game, basketball, classroom or in life, I started to stray from the original plan and try to patch leaks on the fly, usually making it worse or having no effect. But with the "next time" mindset, I stick to the plan as much as possible until the end of that session and reflect on it afterwards and THEN make adjustments to the plan where needed for next time. In games this is quite easy to do, as a lot of them have the abilities to save replays so you can go back and analyse your performance. IRL things however, it's harder to do. I normally jot something down quickly on my phone or a piece of paper when I notice things I might need to address for next time - usually the small things I might forget. The big things I will always remember first anyway :)


To add to this, SC2 was primarily a 1v1 game. It meant that no matter what, YOU are responsible for every outcome. I took this mentality on to team games as well. That's why the mindset is "What can I do better", not "What can they do better". I did realise soon though, lots of people find this hard to swallow. They don't want to believe that they are flawed and can improve. Like I used to hear a lot in team video games like Dota and Overwatch - "Everyone on my team sucks. Except me." I truly believe people who hold onto this type of idea tightly will hit a big wall in their lives.


Going back to basketball, I took this approach so in the first season starting 'the plan', I was doing my drills, my exercise and diets, all the while reflecting on the season. I didn't look at executing, just treated it like a practice season. The next off-season, I stepped on the accelerator and every free moment I had I would use this to practice my dribbling and shots. Sometimes I'd call my teammates to see if they were up for a practice session together. These cooperative sessions were also valuable because I could pick their brain for feedback.


The next season after some nail-biting games in the playoffs, we won our first (and only) championship as that particular team. When I watch sports or eSports finals and see the players just collapse into tears, I never understood why - until that final buzzer in the finals. It was something that needed to be worked on over time and results weren't immediate. A lot of the time I did question whether I needed to scrap my entire original plan and make big adjustments - but I stuck to it and it did pay off. Obviously I wasn't the sole reason our team won. One of my close teammates (who practiced with me often) also did the same thing. The rest of our team were just straight up hustlers. There were no free baskets and we all had each others' backs. I just wanted to make sure that I built myself enough so that I wouldn't be a detriment to the team, but a contributor.



The skills I learned from SC2 naturally lead to other competitive games I played later on like CS:GO, Dota 2, Rocket League, or Overwatch. Nowadays, I don't play competitive games often, because if I commit, I dive into the deep end and it just takes over my schedule, my mind and my life. I am more of a spectator, appreciating the awesomeness others showcase. But I still apply the lessons learnt in other aspects of my life and I don't think it will ever go away.


WoW helped me extend my online research skills, and analysing gameplay to improve. It started me on a journey of learning. SC2 humbled me, made me realise we learn at different speeds, importance is persistence and consistency, every game is a step to improve in our next game and looking at things I can do to help the team, rather than the other way around.




Thursday, 11 January 2018

Learning Minecraft

I've begun my learning journey in Minecraft recently, and who better to do it with than my 6 year old son. We've played Terraria in the past before (pre hard mode only) and a little familiar with it, so we approached it thinking it'd be the same. I've also gone through the Tutorial World in the Education Edition, so packed with this knowledge, I thought we would be okay. We set one rule (well it's more for me), and that is that we are not allowed to look anything up DURING gameplay. We are to note it down if we aren't sure of something or something doesn't work and we do the research afterwards for the next session. So far we've had 3 sessions in total (2 in Education Edition and 1 in Java) and it's been quite interesting.

The beginning

Our initial session in Education Edition was relatively easy. I had it set to Peaceful and realised it didn't affect hunger so after my son got accustomed to the controls and the new 3D environment, I put it up to Normal. The crafting recipe box that shows up makes things so much easier - I remember when I first tried to play a few years ago, I was constantly looking up recipes because I had no idea. Also, from my run through of the Tutorial World in MCEE, I had some basic ideas on what we needed to make to get going at the beginning - crafting table, furnace, chest, and house.

Crafting Table, Furnace and Chest
         
Crafting recipes on the left hand side
                                                                     
We were able to get to stone-made equipment, found some coal to make torches, defeated a few zombies, and we were on our way to experimenting a little and exploring more. I also made use of the Classroom Mode to try a few things out. I disabled PvP damage as we were accidentally hitting each other when we were mining closeby and also teleported my son to the house when he ventured too far off and became lost. I used the fixed equip command to place quill and cameras in our hotbars so we could journal our adventures there. That was the original plan - to do a virtual journal rather than via the blog.

Don't copy that command - it's wrong :(
The last two hotbars are the fixed slots. Camera and Quill (writable_book)


These three are photos taken from the in game camera. (You can use an item called Portfolio to export them as image files)


However, we ran into a little hiccup. My son's game was crashing frequently in our first 2 sessions and when we booted up for the 3rd one, we found out he only had 3 trial sessions left! So rather than playing this out and possibly getting one, maybe two more sessions in, I purchased an extra retail copy for my son and continue/restart the journey there. I mean how different could it be?

Same but different

I created the world and a house with the usual starter setup as mentioned before on my own so that when we have the next Minecraft session, it'd all be there. Java version was pretty much the same but I noticed a few differences. For example, it had the recipe box to tell me what I can make, though it only showed me recipes I unlocked from obtaining new ingredients. This meant I couldn't plan ahead with what materials I needed to find like I did in MCEE, making it a more "raw" playing experience.

Crafting recipe guide on retail.


I also found it much more difficult. It was on Normal, but I never died in MCEE, but I died on my fifth or sixth night on retail. I realised the hard way, that when you die, you drop EVERYTHING you have on you. I was a little greedy because I found an iron-rich area, got carried away mining it all and pushed my luck with time, even though I knew it was going to be night very soon. To make matters worse, I was low on torches and quite far from my house! I saw the death message in the chat channel, so I went back to retrieve my hard earned iron and stone items, but I didn't even make it halfway there; shot down by some skeletons. So I thought I'd sleep until morning and go when it's safe. But alas, I get the message, "there are enemies nearby so you can't sleep". So I AFK'd for a few minutes in the house and waited in real (game) time until morning to collect my belongings. As most of you veteran Minecrafters can guess (and probably facepalming right now), my belongings were gone. I was naked except for the clothes assigned to the default Steve skin I chose. In just a few short moments, all that hard work amounted to nothing. That's when I realised that death in this game mode (on Normal anyway) is something you need to actually worry about and plan ahead to avoid happening!

Luckily, I still had the house, crafting table, furnace chests and bed so when my son and I started our 3rd Minecraft session, 1st in the Java version, we had somewhere safe to hide. Just before we booted this up though, I found out about player skins and it made me realise why so many students in my classes in the past were so fond of pixel art. I got an Optimus Prime skin for my son and a guy with a Chicago Bulls shirt for myself. I also tried editing mine and the experience made me definitely want to go back and revisit this aspect, try to make my own skin from scratch.

Reflection - comparing the two so far

After the 3rd session, we found some more iron to make my son an iron chest armor and myself an iron sword. We stocked up on some food, I tried fishing and we expanded the house just a little in size. I tried planting some seeds and my son planted some trees right outside the house and it was a great experience for him to see his trees grow, absolutely amazed him. I also used the tip I found in the Global Minecraft Mentor resources about using a shovel to pave roads, and my son is obsessed with this! He is so busy creating paths wherever we go, that I need to make lots of extra shovels, but he also drops to his death occasionally too.

I must say, having some basic background knowledge of the game made this much more enjoyable than when I first tried to dabble in it years ago. I don't mind looking up guides when stuck in a game, but back then, it was like I had to alt-tab out constantly. It was like somebody giving me some tools, throwing me into a forest and telling me to craft some furniture. I was just completely overwhelmed! The Tutorial World in MCEE showed me just enough to get me kickstarted in the game, without feeling the need to know more. From these basics, I would try to expand on it out of curiosity. It actually made me want to experiment and find things out myself, because I understood the basics - I didn't want to be told the answer. This in turn would help me remember things more effectively as I was "learning by doing". When you have your own "aha" moments.

There were a few things I missed about the Education Edition from playing the retail one. First is the clarity of name plates. In MCEE, it's really easy to spot where the other players are. The name plates are clearly visible through objects. But in retail, unless I have line of sight of the player, it's very difficult to spot them. So when my son is yelling for help, I am frantically running and looking around, whilst asking him to describe where he is. (Which can also be a good exercise too!) I also miss the camera and the quill, and the ability to add fixed inventory slots. My son loved taking photos, just like he does in real life when playing with my phone (so many random photos on there thanks to him), and when he found out you can set the camera up on a stand and you can take selfies, he was even happier.

One thing I did like about the retail was the way the crafting recipe book worked. I liked how it slowly unlocked recipes as you gathered/discover new materials. It gives a more steady sense of progression, whereas in MCEE you can click a button to see all available recipes, making it easy to just get either overwhelmed by the choices or over ambitious and go straight for the top. (making it more of a result rather than journey based experience) The difficulty isn't a big thing, I can always make it higher on MCEE and I'm sure it'll kick my backside either way.

I will continue the Minecraft sessions with my son on retail, just because there's no trial limit for him. And I might play around with the Windows 10 version that comes free for people who purchased the retail, since you can cross platform play on that. I think that's something MCEE can benefit from, as the school I'm in doesn't have a space where 30 kids can play at the same time. Lots of students have P.E (Pocket Edition) on their devices, so it would make things logistically easier. Also, since it's a little difficult for our school to set up an "always on" server, the cross platform feature again would really be useful.

My plan is to learn the game with my son from the retail version and use the knowledge gained from that to test out things on MCEE. Whether it's lesson ideas, map ideas, designs, etc...

I recorded some footage of one of our MCEE sessions a week ago and edited it so it doesn't go for 70 minutes! Enjoy :)