Friday 14 April 2023

My journey as a gamer turned learner (part 1)


I grew up in the 90s and early 2000s, a time when gaming was not just about entertainment, but also about learning new skills and connecting with others. My dad found an old 286 Commodore that was being thrown away and brought it home - fortunately it was in working condition. (By this time 386 PCs were the norm and cost about $3000) I used this 286 for 4 years - playing games that could run on EGA graphics (like commander keen, arkanoid 2, ET's Rugby, Lakers vs Celtics NBA). We had a family friend who was a computer wiz and he taught me how to use DOS and troubleshooting when things didn't work. 

I remember in year 6 when CDs were starting to become the norm, I tried putting in a demo CD that came with a PC magazine into the 5.25" disk drive - just in case it works... That ended up with a stuck disk and the first time I opened up a PC as I frantically figured out how to get the disc out before my dad comes home and sees a broken computer.

I was always a generation behind with gaming consoles too. I got hand me down Atari when people were playing the NES, a Master system (and later a NES) when SNES and Mega drive were the norm. And I completely missed the PS1, Dreamcast, Xbox era as we could not afford to buy a current gen console.

My dad bought me a new PC as a high school present - and it was good for about 1 month but then the specs started becoming obsolete pretty soon. He expected me to use it until I graduated high school - which I somehow managed.

I had to figure out things like autoexec.bat to get our sound blaster working, and we often had to tap into the computer nerds at school or seek out family friends who were really good at computers to help us troubleshoot issues. And of course, the fear of breaking expensive equipment and getting in trouble from my dad was always looming.

Reading PC game magazines and finding tweaks to files, as well as learning about game hacks from editing files from friends, was a popular way to enhance our gaming experience. Games like Starcraft, Counter-Strike, and Diablo 2 were not just about having fun, but also about improving our skills and competing with others.

Dial-up internet was the only option for most of us, but we learned to make the most of it, using it to play games or check NBA scores. The only resources we had were people we knew or met at internet cafes. We watched them, asked for advice, and learned from their experiences.

When Dota came out, I finally had broadband, and I found out that people released guides on the internet. This was a game-changer. I started looking up how-tos for not just Dota, but for basically everything. The internet became my primary resource for learning, and I could access information from anywhere in the world.

However, one problem I faced was that I was always results-oriented. I didn't care about the why; I just wanted to know how, so I could win. This mindset led me to face some serious walls down the road, but it was also an essential part of my learning journey. Eventually, I learned that understanding the why was just as important as the how - I'll write more on this in later parts.

A thing to add here was also the WHERE we used play games. As a kid, I first learnt about a gaming community on a visit to South Korea to see my grandma. I took Tae-Kwon-Do lessons down the street and it was right next to this small, dinghy arcade. I would go there after my lessons and just watch all the kids (and adults) play a variety of games from Mario to Street Fighter. I would hear people giving each other some pointers, talking about strats or even just patting the players shoulders to congratulate or sympathise with them. Back in Australia, the local milk bars would often have an arcade cabinet - usually a fighting game like Street Fighter or Final Fight - and I would be familiar with the other kids who frequented there. We never knew each others' names, but it felt like a silent community who came to be just by being there.


In high school, internet cafes started opening up all over Sydney. It was the norm in Korea but we never knew of such things. It completely changed our gaming experience. Before this, we would play at home and then talk about it at school. But now it was like a brand new playground opened up. We could go as group of friends and slug it out for bragging rights, or join the local server and play against random people who were there. Nowadays with internet connections being so fast, these places aren't as popular as they used to be - we are back to playing at home, communicating virtually behind a monitor.


One thing that hasn't changed is the importance of the community. Today, I can connect with others from all over the world through online communities, forums, and social media. This provides opportunities to learn from others and share experiences, just like in the early days of gaming. It's just like being the schoolyard again, albeit a large, virtual one.

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